QGLWidget

PyQt5.QtOpenGL.QGLWidget

Inherits from QWidget.

TODO.

Detailed Description

TODO

Methods

__init__(parent: QWidget = None, shareWidget: QGLWidget = None, flags: Union[WindowFlags, WindowType] = Qt.WindowFlags())
TODO

__init__(QGLContext, parent: QWidget = None, shareWidget: QGLWidget = None, flags: Union[WindowFlags, WindowType] = Qt.WindowFlags())
TODO

__init__(QGLFormat, parent: QWidget = None, shareWidget: QGLWidget = None, flags: Union[WindowFlags, WindowType] = Qt.WindowFlags())
TODO

autoBufferSwap() → bool
TODO

bindTexture(str) → int
TODO

bindTexture(QImage, target: int = GL_TEXTURE_2D, format: int = GL_RGBA) → int
TODO

bindTexture(QPixmap, target: int = GL_TEXTURE_2D, format: int = GL_RGBA) → int
TODO

bindTexture(QImage, int, int, Union[BindOptions, BindOption]) → int
TODO

bindTexture(QPixmap, int, int, Union[BindOptions, BindOption]) → int
TODO

context() → QGLContext
TODO

@staticmethod
convertToGLFormat(QImage) → QImage
TODO

deleteTexture(int)
TODO

doneCurrent()
TODO

doubleBuffer() → bool
TODO

drawTexture(QRectF, int, textureTarget: int = GL_TEXTURE_2D)
TODO

drawTexture(Union[QPointF, QPoint], int, textureTarget: int = GL_TEXTURE_2D)
TODO

event(QEvent) → bool
TODO

format() → QGLFormat
TODO

glDraw()
TODO

glInit()
TODO

grabFrameBuffer(withAlpha: bool = False) → QImage
TODO

initializeGL()
TODO

initializeOverlayGL()
TODO

isSharing() → bool
TODO

isValid() → bool
TODO

makeCurrent()
TODO

makeOverlayCurrent()
TODO

overlayContext() → QGLContext
TODO

paintEngine() → QPaintEngine
TODO

paintEvent(QPaintEvent)
TODO

paintGL()
TODO

paintOverlayGL()
TODO

qglClearColor(Union[QColor, GlobalColor])
TODO

qglColor(Union[QColor, GlobalColor])
TODO

renderPixmap(width: int = 0, height: int = 0, useContext: bool = False) → QPixmap
TODO

renderText(int, int, str, font: QFont = QFont())
TODO

renderText(float, float, float, str, font: QFont = QFont())
TODO

resizeEvent(QResizeEvent)
TODO

resizeGL(int, int)
TODO

resizeOverlayGL(int, int)
TODO

setAutoBufferSwap(bool)
TODO

setContext(QGLContext, shareContext: QGLContext = None, deleteOldContext: bool = True)
TODO

swapBuffers()
TODO

updateGL()
TODO

updateOverlayGL()
TODO